With a few exceptions, Queens and Thors will attack targets in this order: This behavior is the same for the Thor, which also has split anti-ground and anti-air weapons. If there are both ground and air targets of equal priority within a Queen's weapons' ranges, the Queen will prefer attacking the air unit unless it is given an attack command specifically targeting the ground unit. This means that even if you are in the middle of a battle, you can take 1 second to spawn your Larvae, without taking your eyes off the battle.Īutomatic Targeting Main article: Automatic Targeting The huge advantage of this technique is that it can be executed without moving your focus.
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Hatcheries are actually pretty big on the minimap, and since they are the only viable target, they are pretty easy to target (your cursor will be green when you hover the Hatchery to confirm a legal target). To execute this trick, simply select your Queens, launch the Spawn Larva Spell, and click on the big square on your minimap representing your Hatchery. It relies on the fact that the Spawn Larva ability can target units (a Hatchery) on the minimap. This trick is conceptually very easy, but a bit harder to execute. Its main drawback is that it will take your visual focus away from the action.Īs described and recommended by The Little One on Day(9)'s Day(9) Daily #219 - Friendday Wednesday with TLO. This method is both quick and easy, and requires very little micro skill or coordination. This key may be rebound in the Hotkeys menu to any key of the player's choice for ease of access. Now, while holding Shift, press Backspace and click on your first Hatchery, press Backspace again and click on your second Hatchery, and so on. Select your Queens and press V once to activate the Spawn Larva spell, then press and hold the Shift key to stack the spell. You can make this much faster by first placing your cursor at the middle of the screen. Spawn Larva, then press Backspace to move to your next Hatchery and Spawn Larva again, and so on.
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By pressing Backspace, you will center on your first Hatchery. All of these tricks rely on the Queens' smart cast: make sure to group all of your Queens in a control group. Fortunately, there are tricks which make spawning Larva easy, fast, and require little attention. Furthermore, you need to spend as little time as possible doing this, or at least keep it from taking up too much of your attention. This requires both discipline and attention. Multiple applications of Transfusion in rapid succession each heal for 75 health, but the 50 health over time effect does not stack, i.e., will be applied only once.Īn efficient Zerg player will spawn Larva at each of their bases every 40 seconds, virtually without exception.
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Using Transfusion on buildings is particularly useful, because although structures regenerate health at the same rate as Zerg units, their greater HP means that structures take much longer to recover to full health. However, Transfusion can be useful for units with high hit points such as a Brood Lord, an Ultralisk, or on occasion another Queen, as well as saving buildings that are low on health. Because all Queens are generally below 25 energy due to constant usage of Spawn Larva, Queens usually don't have the energy for Transfusion. Transfusion is the least used ability of the Queen. An additional 50 health regenerates over 7 seconds. Instantly heals a target friendly, biological unit or structure for 75 health. Once the tumor is created, it becomes burrowed, gives large vision radius and spreading more creep.įor faster creep spreading via tumors, you can create multiple tumors, or use Overlords to generate creep at the maximum range of the tumor so that you do not need to wait for the creep to spread normally.
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Another benefit of this ability is that once a tumor is placed, it can spread itself indefinitely by creating new tumors around the map, assuming the 'live' one is not killed. Tumors allow Zerg players to creep up their entire side of the map without the risk of exposing Overlords to fire.
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This ability can be used in place of the Overlord's Generate Creep ability. Creep Tumors allow Zerg players to extend their creep, which can be used to create creep 'bridges' between expansions for faster reinforcements, to spread creep on key areas of the map that might require Zerg to be more mobile, or to bring Spine or Spore Crawlers to a more forward position. The Spawn Creep Tumor is a less prioritized ability of the Queen, as Spawn Larva is a more essential ability, but it is still a commonly used and powerful ability. Each Creep Tumor can spawn one other Creep Tumor within a radius of 10. The tumor has 50 hit points and generates Creep. The Queen moves to and places a Creep Tumor at the targeted location.